Beginner's Guide to Star Death - Singularity

Star Death - Singularity has four rules — three placement laws plus the edge clue system. Once these click, every puzzle becomes a satisfying chain of pure logical deduction.

The Four Rules

1

Fill every cell

Every cell on the grid must contain either a black hole (Black) or a white dwarf (White). There are no empty cells in a completed puzzle — every position must be resolved.

2

No three consecutive of the same type

You cannot place three or more of the same type in a row horizontally or vertically. If two consecutive cells are black holes, the next cell in that direction must be a white dwarf — and vice versa.

3

Balance each row and column

Every completed row and every completed column must contain exactly equal counts of black holes and white dwarfs. On a 6×6 board, each row needs exactly 3 of each type.

4

Respect the edge clues

Some puzzles show clues between adjacent cells at the board's edge. An = clue means both neighboring cells must be the same type. An × clue means they must differ.

Interactive Tutorial

Interactive Tutorial
The board contains Black Holes, White Dwarfs, and Markers — (=) and (×). Locked pieces are in a gray square.
Markers
There are (=) Markers next to two of the default, locked, pieces. The same piece must be entered when between an (=) sign.
More Markers
Now we have more markers telling us to add the same piece when (=) and the opposite when (×).
Three in a Row
We cannot have three of the same color in a row or column. All these Black Holes must have White Dwarfs on either side.
One Type Remaining
In this column all three White Dwarfs have been placed. Only Black Holes can be added.
More One Type Remaining
Add the only remaining piece type in these rows.
Three in a Row — Surrounded
Adding a White Dwarf between two other White Dwarfs would make three in a row — so we must enter a Black Hole.
Markers Again
Add in the opposite or equal pieces based on the markers.
Use Your Strategies
Look for Three-in-a-Row restrictions and One Type Remaining to deduce the next moves.
More Three in a Row
A couple more Three-in-a-Row deductions to complete this section.
Winner!
One Type Remaining, and we finish it off. You balanced the universe.
Step 1 of 11

How to Start a Puzzle

Start with edge clues

Edge clues give you direct information about two cells at once. An = clue means both cells share a type — if you determine one, you immediately know the other. An × clue means they differ — this limits possibilities and often triggers chain deductions.

Watch for two-in-a-row

Whenever you see two consecutive identical pieces, the cell immediately before and after that pair is forced — it must be the opposite type. This is the fastest source of free deductions in any puzzle.

Count remaining slots

Track how many of each type each row and column still needs. If a row already has 3 black holes and needs 3 more of each on a 6×6 board, all remaining cells in that row must be white dwarfs.

Use both pieces on the first tap

Do not hesitate to place a piece tentatively and see what it forces. If placing Black in a cell immediately violates a rule elsewhere, you know that cell must be White.

Common Beginner Mistakes

Forgetting to check columns

The "no three consecutive" rule applies to both rows and columns. A placement that is valid horizontally might create three in a column. Always check both directions after placing a piece.

Ignoring the balance rule early

The equal-count constraint is not just an end-of-puzzle check — it actively limits placements throughout the game. If a row already has its maximum count of one type, every remaining cell in that row is forced.

Missing edge clue chains

Edge clues at the border of the grid often chain together. An = clue combined with a "no three in a row" deduction can resolve an entire row or column in one pass.

Ready to try it?
Apply the rules and fill your first grid.
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